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Jen Southern "BENEATH THE MARBLE, THE SHOPPING CENTRE"

The project sets up black and white images of commercial spaces in UK, which are architecturally similar to the NPC, Sofia. The images almost open up another fictional floor to the building - beneath the foyer’s floor that is projected upon. Visitors reveal snap shot glimpses of a subterranean shopping mall beneath the floor of the palace of culture.






Nikolay Chakarov  ANT COLONY

On each visitor’s entering the building of NPC an ant appears projected onto the floor crossing between 4 projections. The count of the ants increases with the number of the visitors, entering in the building. The idea is the visitor to associate the public building with an ant colony into which each ant is acting on its individual quest. Every visitor enters in the building as a part of the great ant colony named society and takes his/her place there without thinking about this.



Anneke Pettican  LOOK EAST, LOOK WEST


An unidentified woman squats down inside Palace of Culture, Sofia established by Ludmilla Zhivkova. She begins to write with dramatic gestures. The result is a dance as the graffiti artist and her words fight for control. Whenever someone appears the virtual performer hides leaving only the half-written words as evidence of her presence.



Krassimir Terziev “RE-CYCLING STORIES”

The installation uses as a source the al-ready-made film “Casablanca”.
The movie is fragmented into small sequences, arranged in order into the four screens (1, 2, 3, 4…). The sequences are triggered by the flow of people, passing through the 4 gates of the building. There is 1:1 000 000 chance the story to be re-constructed in the original order. But all depends on the visitors’ behavior/configurations. They are the engine, which commands what kind of stories are shown on the screens and what relations appear between the images onto the 4 screens.


Maria Berova CLEAN UP

The project presents the act of cleaning as defense of the NPC against the invasions of visitors, which change the spirit inside.The movement of the character, a typical cleaning lady in Bulgaria, is between the four projections. When someone comes near to projection area the character is stops cleaning and begins to stare, walks around, looks angry, until the next visitor enters in the projection space. The deeper the spectator enters the stronger the reaction is.



Jenna Collins HOME

The project relates the public and domestic spaces of the houses existed on the land prior to the Palace of Culture. It refers to the standard security role of the sensors used in this project as interactive tool. Common domestic behaviour is altered by the realization of being observed, and the character begins to speak re-telling about a burglary. The content deals with the notion of how traumatic yet commonplace events pass quickly into mere stories.










Steve Symons “URBAN GENOME” Project

The project explores the individual's relationship to society. As people enter the installation area an extra piece of information is added to a symbolic DNA strand, this is then interpreted using extracts from the Universal Declaration of Human Rights. As actions by visitors produce new symbols a printer positioned above the area will transcribe the images onto A5 card.

Thanks to Jen Allen (sign language) and Chris Turette-Brown (3D Lingo). This project has been produced thanks to a bursary from the Liverpool Arts school, Liverpool John Moore's University, UK.


Gary Peploe HOLD/NUDGE

The project utilizes images borrowed from the simple iconographic style of the slot machine, exchanging the currency of the images to reflect the influence of American cultural and economic dominance in Europe. The metaphor of the slot machine extends the notion of risk and gambling to the cultural, economic and political transformation within Eastern Europe. (The West has already made its bed and must lie in it.)




Petko Dourmana TURNING ON “My tomb is a cool oasis in the city’s heat”

A naked body /the author’s/ is projected lying on its back on four screens. When a visitor comes close to projection’s area the body turns on with its back to the visitor and when someone triggered the projection the body turns to lie face down. If the viewer steps onto the projection then the body turns back into initial position. Likewise, movementy on top of the projection causes the body to fold.


Adele Myers ESC TO A CITY

The project emphasis is on the human and mechanical traffic within different cities. The piece actively samples every day activities across the globe.
The triggers act as a metaphoric remote control - once triggered the scene and city change. This switching acts to disorientate the viewers as they are emersed in these cityscapes. Even though they are distinctly different places they are displayed in the same way, indicating that there are identifiable parallels between them. Cities are filled with people doing the same types of things no matter where they may be.


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